EXPERIENCE
Sledgehammer Games Foster City CA
Expert Environment Artist 2016-present
Senior Environment Artist 2009-2016
Released Projects
Call of Duty: World War 2 XBOX One\PS4\PC
Call of Duty: Advanced Warfare XBOX One\PS4\PC
Call of Duty: Modern Warfare 3 XBOX 360\PS3\PC
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Lead level artist responsible for overseeing the completion of eight production levels from initial design and block out to final polish
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Start to finish art pass on large game play areas including environment modeling and layout, texture creation and prop modeling
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Implement new techniques and technologies in partnership with engineers, designers, and technical artists
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Align with Production Team to develop milestones and overall project goals
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Manage 4-5 artists including development of schedules and task lists; provide critique to maintain artistic vision
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Coach and develop junior artists
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Collaborate with multiple departments including Design, Animation and Effects to organize and implement assets into the level
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Work with technical artists on optimization and performance to ensure levels ran with in spec
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Coordinate with Outsourcing Department on prop assignments
Crystal Dynamics Redwood City CA
Senior Environment Artist 2007-2009
Environment Artist 2004-2007
Released Projects
Tomb Raider: Lara's Shadow XBOX 360
Tomb Raider: Underworld XBOX 360
Tomb Raider: Anniversary PS2
Tomb Raider: Legend PS2
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Create models and assemble scenes for both architectural and organic environments with a focus on modularity
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Responsible for creating texture sets for environments
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Generate real time lighting, vertex lighting bakes and ambient occlusion bakes
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Work closely with level designers to help create level layout and game play
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Partner with concept artists to create a style and overall look for assigned levels
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Collaborate with engineers and technical artists to troubleshoot levels making sure they are in frame rate, memory and design spec
Totally Games San Rafael CA
Environment Artist - Prop Artist
January 2001 - March 2004
Released Projects
Secret Weapons Over Normandy PS2
Star Trek: Bridge Commander PC
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Work within terrain editor to create landscapes for levels
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Creating tiling texture sets for use in terrain editor
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Modeling and texturing props and buildings for use throughout the level
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Modeling and texturing vehicle models for the game
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Collision creation, model clean up, texture cleanup and bug fixing
EDUCATION
California State University, Chico — BFA in Studio Art Chico CA